CSS3 3D Transforms
CSS3 allows you to format your elements using 3D transformations.
Click on the elements below to see the difference between a 2D transformation and a 3D transformation:
2D rotate
3D rotate
Browser Support for 3D Transforms
The numbers in the table specify the first browser version that fully supports the property.
Numbers followed by -webkit-, -moz-, or -o- specify the first version that worked with a prefix.
Property
IDE
Chrome
Firebox
Safari
Opera
transform
10.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
transform-origin
(three-value syntax)
10.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
transform-style
11.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
perspective
10.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
perspective-origin
10.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
backface-visibility
10.0
36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit-
23.0
15.0 -webkit-
CSS3 3D Transforms
In this chapter you will learn about the following 3D transformation methods:
rotateX()
rotateY()
rotateZ()
The rotateX() Method
The rotateX() method rotates an element around its X-axis at a given degree:
Example
div {
-webkit-transform: rotateX(150deg); /* Safari */
transform: rotateX(150deg);
}
The rotateY() Method
The rotateY() method rotates an element around its Y-axis at a given degree:
Example
div {
-webkit-transform: rotateY(130deg); /* Safari */
transform: rotateY(130deg);
}
The rotateZ() Method
The rotateZ() method rotates an element around its Z-axis at a given degree:
Example
div {
-webkit-transform: rotateZ(90deg); /* Safari */
transform: rotateZ(90deg);
}
CSS3 Transform Properties
The following table lists all the 3D transform properties:
Property
Description
transform
Applies a 2D or 3D transformation to an element
transform-origin
Allows you to change the position on transformed elements
transform-style
Specifies how nested elements are rendered in 3D space
perspective
Specifies the perspective on how 3D elements are viewed
perspective-origin
Specifies the bottom position of 3D elements
backface-visibility
Defines whether or not an element should be visible when not facing the screen
3D Transform Methods
Function
Description
matrix3d
(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n)
Defines a 3D transformation, using a 4x4 matrix of 16 values
translate3d(x,y,z)
Defines a 3D translation
translateX(x)
Defines a 3D translation, using only the value for the X-axis
translateY(y)
Defines a 3D translation, using only the value for the Y-axis
translateZ(z)
Defines a 3D translation, using only the value for the Z-axis
scale3d(x,y,z)
Defines a 3D scale transformation
scaleX(x)
Defines a 3D scale transformation by giving a value for the X-axis
scaleY(y)
Defines a 3D scale transformation by giving a value for the Y-axis
scaleZ(z)
Defines a 3D scale transformation by giving a value for the Z-axis
rotate3d(x,y,z,angle)
Defines a 3D rotation
rotateX(angle)
Defines a 3D rotation along the X-axis
rotateY(angle)
Defines a 3D rotation along the Y-axis
rotateZ(angle)
Defines a 3D rotation along the Z-axis
perspective(n)
Defines a perspective view for a 3D transformed element
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